Here's something you're going to love: a bunch of copy-and-paste catchy tunes. All you need to do is connect the buzzer to the Brain Board and upload the code. Of course, all of them will sound extremely annoying.
Step 1
Let’s build this!
Need extra help? This video takes a closer look at assembly.
01. Add the buzzer
02. Plug in the cable
03. Connect to your computer
Catchy Tune
Twinkle, Twinkle, Little Star
Don’t forget to select your port, like ususal
Copy and paste the sample code
int speakerPin = 11; int length = 15; // the number of notes //twinkle twinkle little star char notes[] = "ccggaag ffeeddc ggffeed ggffeed ccggaag ffeeddc "; // a space represents a rest int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; int tempo = 300; void playTone(int tone, int duration) { for (long i = 0; i < duration * 1000L; i += tone * 2) { digitalWrite(speakerPin, HIGH); delayMicroseconds(tone); digitalWrite(speakerPin, LOW); delayMicroseconds(tone); } } void playNote(char note, int duration) { char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name for (int i = 0; i < 8; i++) { if (names[i] == note) { playTone(tones[i], duration); } } } void setup() { pinMode(speakerPin, OUTPUT); } void loop() { for (int i = 0; i < length; i++) { if (notes[i] == ' ') { delay(beats[i] * tempo); // rest } else { playNote(notes[i], beats[i] * tempo); } // pause between notes delay(tempo / 2); } }
Catchy Tune
Never Gonna Give You Up
Don't forget to select your port, like ususal
Copy and paste the sample code
const int buzzerPin = 11; // We'll set up an array with the notes we want to play // change these values to make different songs! // Length must equal the total number of notes and spaces const int songLength = 18; // Notes is an array of text characters corresponding to the notes // in your song. A space represents a rest (no tone) char notes[] = "cdfda ag cdfdg gf "; // a space represents a rest // Beats is an array of values for each note and rest. // A "1" represents a quarter-note, 2 a half-note, etc. // Don't forget that the rests (spaces) need a length as well. int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2}; // The tempo is how fast to play the song. // To make the song play faster, decrease this value. int tempo = 113; void setup() { pinMode(buzzerPin, OUTPUT); } void loop() { int i, duration; for (i = 0; i < songLength; i++) // step through the song arrays { duration = beats[i] * tempo; // length of note/rest in ms if (notes[i] == ' ') // is this a rest? { delay(duration); // then pause for a moment } else // otherwise, play the note { tone(buzzerPin, frequency(notes[i]), duration); delay(duration); // wait for tone to finish } delay(tempo/10); // brief pause between notes } // We only want to play the song once, so we'll pause forever: while(true){} // If you'd like your song to play over and over, // remove the above statement } int frequency(char note) { // This function takes a note character (a-g), and returns the // corresponding frequency in Hz for the tone() function. int i; const int numNotes = 8; // number of notes we're storing // The following arrays hold the note characters and their // corresponding frequencies. The last "C" note is uppercase // to separate it from the first lowercase "c". If you want to // add more notes, you'll need to use unique characters. // For the "char" (character) type, we put single characters // in single quotes. char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523}; // Now we'll search through the letters in the array, and if // we find it, we'll return the frequency for that note. for (i = 0; i < numNotes; i++) // Step through the notes { if (names[i] == note) // Is this the one? { return(frequencies[i]); // Yes! Return the frequency } } return(0); // We looked through everything and didn't find it, // but we still need to return a value, so return 0. }